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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description></description><title>Layers of Reality</title><generator>Tumblr (3.0; @layersofreality)</generator><link>http://layersofreality.tumblr.com/</link><item><title>kib102arg:

What are use case scenarios? Oh wiki!
You should be...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lpqm1pQZGo1r0ijqdo2_500.png"/&gt;&lt;br/&gt; Branching&lt;br/&gt;&lt;br/&gt; &lt;img src="http://24.media.tumblr.com/tumblr_lpqm1pQZGo1r0ijqdo1_400.png"/&gt;&lt;br/&gt; Linear &lt;br/&gt;&lt;br/&gt; &lt;p&gt;&lt;a href="http://kib102arg.tumblr.com/post/8755347360/usecasescenario" target="_blank"&gt;kib102arg&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;What are &lt;a href="http://en.wikipedia.org/wiki/Use_case" target="_blank"&gt;use case&lt;/a&gt; scenarios? Oh wiki!&lt;/p&gt;
&lt;p&gt;You should be starting to plot out your narrative this way and detailing what platforms will be used to deploy.  This is a great tool to get an overview of your game.  It can be as detailed as the first image (with legends of pre-game, in-game, end-game) or as simple as the second depending on the degree of complexity of your game.  Given you that the final assessment is a group assessment and is due in Week 13… I’m thinking it needs to be more like the first use case scenario.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://layersofreality.tumblr.com/post/9244006635</link><guid>http://layersofreality.tumblr.com/post/9244006635</guid><pubDate>Mon, 22 Aug 2011 03:11:54 -0400</pubDate><category>usecase</category><category>narrative</category><category>nodes</category></item><item><title>argplay:

World Without Oil. ARG 2007.
This ARG provides a great...</title><description>&lt;iframe width="400" height="325" src="http://www.youtube.com/embed/GoDvcYNPvj0?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://argplay.tumblr.com/post/8989417089" target="_blank"&gt;argplay&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;h2&gt;World Without Oil. ARG 2007.&lt;/h2&gt;
&lt;p&gt;This ARG provides a great example on how to present your final documentation. This video summarizes and documents the ARG… it introduces the concept and game, presents much of the collected media made during the event by both makers and players… and provides info about the public/player response): &lt;a href="http://worldwithoutoil.org/metavideo.htm" target="_blank"&gt;&lt;a href="http://worldwithoutoil.org/metavideo.htm" target="_blank"&gt;http://worldwithoutoil.org/metavideo.htm&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The &lt;em&gt;World Without Oil&lt;/em&gt; game asked players to imagine a world  reeling from a sudden oil shortage, describe how the crisis is unfolding  where they live, and work together on simple and practical ways to  adapt. By playing it out in a serious way, the game aimed to apply  collective intelligence and imagination to the problem in advance, and  create a record that has value for educators, policymakers, and the  common people to help anticipate the future and prevent its worst  outcomes. In sum, &lt;em&gt;World Without Oil&lt;/em&gt; invited people to, per its slogan, “Play it before you live it.” &lt;a href="http://en.wikipedia.org/wiki/World_Without_Oil" target="_blank"&gt;&lt;a href="http://en.wikipedia.org/wiki/World_Without_Oil" target="_blank"&gt;http://en.wikipedia.org/wiki/World_Without_Oil&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;If you are ever in doubt of the potential impact of an ARG, read this: &lt;a href="http://worldwithoutoil.org/metaabout.htm" target="_blank"&gt;&lt;a href="http://worldwithoutoil.org/metaabout.htm" target="_blank"&gt;http://worldwithoutoil.org/metaabout.htm&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Also, check out this archived article:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;ITVS INTERACTIVE’S WORLD WITHOUT OIL, AN ALTERNATE REALITY GAME  WINS “ACTIVISM” AWARD AT SXSW WEB AWARDS&lt;/strong&gt;&lt;br/&gt;&lt;br/&gt; ARG Called Upon the Internet’s Vast Collective Intelligence to Address Peak Oil Concerns. &lt;a href="http://web.archive.org/web/20080516071151/http://www.itvs.org/pressroom/press_detail.php?pressId=6586" target="_blank"&gt;&lt;a href="http://web.archive.org/web/20080516071151/http://www.itvs.org/pressroom/press_detail.php?pressId=6586" target="_blank"&gt;http://web.archive.org/web/20080516071151/http://www.itvs.org/pressroom/press_detail.php?pressId=6586&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;</description><link>http://layersofreality.tumblr.com/post/9243980236</link><guid>http://layersofreality.tumblr.com/post/9243980236</guid><pubDate>Mon, 22 Aug 2011 03:10:28 -0400</pubDate><category>World Without Oil</category><category>Jane McGonigal</category><category>Ken Eklund</category><category>Serious Game</category><category>Social Good</category><category>ARG</category><category>Case Study</category></item><item><title>argplay:

The Darkest Puzzle
New ARG Game by the wonderful Hugh...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lq5qgp3ZcV1r14x1bo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://argplay.tumblr.com/post/9110342272" target="_blank"&gt;argplay&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;h2&gt;The Darkest Puzzle&lt;/h2&gt;
&lt;p&gt;New ARG Game by the wonderful &lt;a href="http://analogueartmap.blogspot.com/" target="_blank"&gt;Hugh Davies&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Get involved! &lt;a href="http://www.thedarkestpuzzle.com/" target="_blank"&gt;&lt;a href="http://www.thedarkestpuzzle.com/" target="_blank"&gt;http://www.thedarkestpuzzle.com/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The story should be familiar to you from my lecture in week one…!?&lt;/strong&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;On the day of the terror attacks of September 11, 2001, a group of   Alternate Reality Gamers called the CloudMakers discussed in an online   forum how they could employ their “Collective Detective” skills to   uncover the culprits behind the attacks. The moderators of this group   soon dismissed the idea declaring “This Is Not A Game”. However a small   group calling themselves Dark Cloud broke away to solve what became   known as: The Darkest Puzzle. &lt;br/&gt;&lt;br/&gt;Ten years later, all members of Dark Cloud have disappeared.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.facebook.com/pages/The-Darkest-Puzzle/176678025725594?sk=wall" target="_blank"&gt;&lt;a href="http://www.facebook.com/pages/The-Darkest-Puzzle/176678025725594?sk=wall" target="_blank"&gt;http://www.facebook.com/pages/The-Darkest-Puzzle/176678025725594?sk=wall&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;</description><link>http://layersofreality.tumblr.com/post/9243933945</link><guid>http://layersofreality.tumblr.com/post/9243933945</guid><pubDate>Mon, 22 Aug 2011 03:08:00 -0400</pubDate><category>The Darkest Cloud</category><category>ARG 2011</category><category>Hugh Davies</category><category>Dark Cloud</category><category>Cloudmakers</category></item><item><title>The Lost Ring | Trailer</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/HV2taCwugzk?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;The Lost Ring&lt;/strong&gt; | Trailer&lt;/p&gt;</description><link>http://layersofreality.tumblr.com/post/9243769521</link><guid>http://layersofreality.tumblr.com/post/9243769521</guid><pubDate>Mon, 22 Aug 2011 02:59:40 -0400</pubDate></item><item><title>The Lost Ring | Case Study</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/jSCqybwrXJQ?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;The Lost Ring &lt;/strong&gt;| Case Study&lt;/p&gt;</description><link>http://layersofreality.tumblr.com/post/9243719243</link><guid>http://layersofreality.tumblr.com/post/9243719243</guid><pubDate>Mon, 22 Aug 2011 02:57:00 -0400</pubDate></item><item><title>Audi A3 - Art of the Heist | Case Study
The Results:
500, 000...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/z5w2CNB9clw?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Audi A3 - Art of the Heist | Case Study&lt;/p&gt;
&lt;p&gt;The Results:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;500, 000 Participants&lt;/li&gt;
&lt;li&gt;45 million+ PR impressions&lt;/li&gt;
&lt;li&gt;10, 000+ leads to dealers&lt;/li&gt;
&lt;li&gt;2 million+ unique visitors to audiusa.com&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;Successful? YES!&lt;/p&gt;</description><link>http://layersofreality.tumblr.com/post/9243594607</link><guid>http://layersofreality.tumblr.com/post/9243594607</guid><pubDate>Mon, 22 Aug 2011 02:50:00 -0400</pubDate></item><item><title>ARG: Something in the sea | Bio Shock 2</title><description>&lt;a href="http://somethinginthesea.com/bioroom/map/index.html"&gt;ARG: Something in the sea | Bio Shock 2&lt;/a&gt;: &lt;p&gt;If you’re familiar with Flash your trailer could be something similar to  this.. It needs to be interactive &amp; represent the style and  underlying story of your proposed ARG.&lt;/p&gt;</description><link>http://layersofreality.tumblr.com/post/9243532186</link><guid>http://layersofreality.tumblr.com/post/9243532186</guid><pubDate>Mon, 22 Aug 2011 02:47:51 -0400</pubDate></item><item><title>Why so serious? | Case Study
A recap of The Dark Knight MARG....</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/1pd74It-yVo?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;Why so serious?&lt;/strong&gt; | Case Study&lt;/p&gt;
&lt;p&gt;A recap of The Dark Knight MARG. I’m sure you’ve all seen this in class, but if you haven’t, take a look!&lt;/p&gt;</description><link>http://layersofreality.tumblr.com/post/9243188635</link><guid>http://layersofreality.tumblr.com/post/9243188635</guid><pubDate>Mon, 22 Aug 2011 02:31:00 -0400</pubDate></item><item><title>ARG: Conspiracy for Good</title><description>&lt;a href="http://www.conspiracyforgood.com/index.php"&gt;ARG: Conspiracy for Good&lt;/a&gt;</description><link>http://layersofreality.tumblr.com/post/9243108377</link><guid>http://layersofreality.tumblr.com/post/9243108377</guid><pubDate>Mon, 22 Aug 2011 02:27:55 -0400</pubDate></item><item><title>ARG: Xi [NDreams]</title><description>&lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Xi_%28alternate_reality_game%29" target="_blank"&gt;&lt;img alt="Xi Logo" src="http://upload.wikimedia.org/wikipedia/en/6/68/Xi_PlayStation_Home.jpg" height="134" width="134"/&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://layersofreality.tumblr.com/post/9243026191</link><guid>http://layersofreality.tumblr.com/post/9243026191</guid><pubDate>Mon, 22 Aug 2011 02:24:00 -0400</pubDate></item><item><title>Questions? Ask here...</title><link>http://layersofreality.tumblr.com/post/9242353905</link><guid>http://layersofreality.tumblr.com/post/9242353905</guid><pubDate>Mon, 22 Aug 2011 01:55:53 -0400</pubDate></item><item><title>acollectivehunch:
When you are trying to create a narrative...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/7g0pi4J8auQ?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://acollectivehunch.tumblr.com/post/8727945379" target="_blank"&gt;acollectivehunch&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;When you are trying to create a narrative around your concept/idea for &lt;em&gt;a better world&lt;/em&gt; remember to research, research, research!!! The aim of an ARG is to blur the lines between an alternate world and reality, so you need to explore the real world context for your fictional theme. By doing this you can increase the player’s sense of immersion and willingness to suspend disbelief.&lt;/p&gt;

&lt;p&gt;One of you lovely students has settled on exploring a better world through the power/phenomena (positive or negative) of hacking. This is such a topical issue at the moment so there is plenty to research… here is a great starting point (everyone else should watch it too… it’s amazeballs).&lt;/p&gt;</description><link>http://layersofreality.tumblr.com/post/9242332360</link><guid>http://layersofreality.tumblr.com/post/9242332360</guid><pubDate>Mon, 22 Aug 2011 01:55:00 -0400</pubDate><category>research</category><category>context</category></item><item><title>Copyright-free Archives</title><description>&lt;a href="http://www.archive.org/"&gt;Copyright-free Archives&lt;/a&gt;: &lt;p&gt;For those of you looking for copyright-free material this may be a good place to start..&lt;/p&gt;</description><link>http://layersofreality.tumblr.com/post/9242274244</link><guid>http://layersofreality.tumblr.com/post/9242274244</guid><pubDate>Mon, 22 Aug 2011 01:52:42 -0400</pubDate></item><item><title>Assignment 1 (Brief &amp; Overview)</title><description>&lt;p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span&gt;ARG &lt;/span&gt;&lt;/strong&gt;&lt;span&gt;Project Pitch and Interactive Prototype&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span&gt;Due Date: &lt;/span&gt;&lt;/strong&gt;&lt;span&gt;Week 6&lt;span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span&gt;Weight: &lt;/span&gt;&lt;/strong&gt;&lt;span&gt;40%&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;1. Research and Reviews&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;Refer to Inspirational Works:&lt;span&gt;  &lt;/span&gt;Other work that supports/inspires your theme, style, story, scenario, interactions etc .&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;At Least 3  posts that include an image, a link to find out more about the project,  200 words describing the work and why/how it relates to your proposed  ARG.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;em&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;This is  evidence that there is a ‘case’ for the project to be  supported/funded/selected… and indicates that you are aware of the  professional ‘design space’ and possible public understanding of the  medium.&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;2. The Pitch: Setting the scene and motivating engagement&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;&lt;span&gt;&lt;span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;Tagline:&lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt; One/two sentence teaser.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;Plot Description &lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;- Introduce the story (circumstances and characters). 200 - 400 words &lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;Media List&lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt; - describe the interfaces/networks/services/systems/devices and how you  will use them to deliver the content, host user interactions and  provide user feedback (eg. a combination of fake website, twitter  character, posters, vimeo/youtube, wiki etc)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;The Use Case Scenario &lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;-  a possible sequence of user interaction… from pre-game, in-game and  end-game. A recommended format is a ‘storyboard’ of a possible player  sequence from finding the game to completing it. Will there be winners?  If so, what are the rules of winning.&lt;br/&gt; This should include some kind  of indication of how long the experience will take for a player/s to  complete and if there are any special requirements (eg. venues, services  on and offline).&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;Design Documentation: &lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;&lt;span&gt; &lt;/span&gt;The Pitch should include multiple interface sketches/diagrams and at least 3 interfaces presented as Mockup designs. &lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;3. The Visual Prototype (Game Teaser/Trailer) &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;The visual  prototype will represent both the intended aesthetic/attitude/style of  your ARG and demonstrate a kind of interaction that the ARG experience  will include. More details below in the section ‘Assessment Items’.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;You are to create a prototype (proof of concept) that acts as a ‘TEASER’ promoting your ARG Event. This prototype can act as a “&lt;strong&gt;Teaser” (Concept Snapshot)&lt;/strong&gt; that introduces the viewer to the fictional ‘world’ of the project and  indicates to potential players what kinds of interactions to expect with  that world, it’s characters, its props, other players etc.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;em&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;4. Resource Statement&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;Display and describe: &lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;A project &lt;strong&gt;timeline&lt;/strong&gt;: for development between weeks 8 and 13. Describe major milestones for design, development, event hosting and documentation.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;List of &lt;strong&gt;Roles and Responsibilities&lt;/strong&gt;: people and their &lt;span&gt; &lt;/span&gt;project profiles/activities/outcomes&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;List of &lt;strong&gt;Materials&lt;/strong&gt; for production and event hosting: tools, services, equipment etc requirements &lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;p class="MsoNormal"&gt;&lt;em&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;Tip:  It is expected that this project will be developed on a ‘zero’ budget!  Your time and the time of other collaborators would be considered as  ‘in-kind’ contributions. Please note if there is any support required  from the university: venues booked (CIP offices/classrooms), services  appropriated (ie. class emails), basic printing (up to A3 black/white  posters).&lt;span&gt;  &lt;/span&gt;This will be considered under review.&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;Submission Details&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;Format: &lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;Presentation in week 6 (max 10 minutes) and web site (tumblr) &lt;/span&gt;&lt;/p&gt;
&lt;ul type="disc"&gt;&lt;li class="MsoNormal"&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;Your ARG Pitch: Items 1 – 4 above (tumblr ‘page’ for each)&lt;/span&gt;&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;A downloadable document Copy (pdf)&lt;/span&gt;&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;Your prototype (post)&lt;br/&gt;&lt;br/&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;Where:&lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt; Submit the URL to the Introductory Web Page on the Unit Discussion  Forum on Blackboard (details on how to submit will be available on the  Discussion forum a week before the submission date)&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span&gt;Assessment Criteria:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;Response to brief:&lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt; Design concept responds to the brief in a creative, imaginative and  distinctive manner, clearly the result of an active and thorough  exploration of the theme and design space.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;Resolution of the concept:&lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt; The prototype clearly represents, evidences and communicates the  intended concept, and exploits the design space in a unique, exemplary  way &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;Appropriate use of design principles:&lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt; The work evidences an exemplary degree of understanding of issues pertaining to interface design and media presentation.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;Effective articulation of design process:&lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt; Documentation of the process is clearly demonstrated and shows a  sophisticated level of engagement in design concepts and methods of  resolving design issues.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt;Presentation and communication:&lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-US" xml:lang="EN-US"&gt; the presentation of materials insightfully contributes towards the  communication of your design idea(s) in a distinctive and creative  manner. This especially relates to the design of the presentation BLOG.&lt;/span&gt;&lt;/p&gt;&lt;/p&gt;</description><link>http://layersofreality.tumblr.com/post/9242089923</link><guid>http://layersofreality.tumblr.com/post/9242089923</guid><pubDate>Mon, 22 Aug 2011 01:45:16 -0400</pubDate></item><item><title>Immersion &amp; Agency - Class Discussion</title><description>&lt;p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span lang="EN-AU" xml:lang="EN-AU"&gt;Incentives&lt;br/&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-AU" xml:lang="EN-AU"&gt;Tangible rewards – money (We Lost Our Gold), clues (e.g. numbers out of ‘The Clock with No Face’), game-specific material (The Gotham Times newsletter from The Dark Knight)&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span lang="EN-AU" xml:lang="EN-AU"&gt;Ease of access to mediums&lt;br/&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-AU" xml:lang="EN-AU"&gt;In order to gain a wider audience the mediums should be free, easy, existing, and integrated into your ARG to create a seamless effect&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span lang="EN-AU" xml:lang="EN-AU"&gt;Attention to detail&lt;br/&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-AU" xml:lang="EN-AU"&gt;Consistency – content, characters, clues&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span lang="EN-AU" xml:lang="EN-AU"&gt;More options for players&lt;br/&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-AU" xml:lang="EN-AU"&gt;Different directions/paths to take, different levels of clues or challenges&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span lang="EN-AU" xml:lang="EN-AU"&gt;Mediums &amp;amp; Creative Platforms&lt;br/&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-AU" xml:lang="EN-AU"&gt;Links, videos, codes, advertising, navigation, phone calls, recorded messages, Facebook, Tumblr, Twitter, Youtube, Blogspot, Google +, QR codes&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;span lang="EN-AU" xml:lang="EN-AU"&gt;Location Based&lt;br/&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span lang="EN-AU" xml:lang="EN-AU"&gt;Clues could relate to physical locations. They may tie-in with the movie, for example, The Dark Knight (bank locations, bus, etc.)&lt;/span&gt;&lt;/p&gt;&lt;/p&gt;</description><link>http://layersofreality.tumblr.com/post/8622829041</link><guid>http://layersofreality.tumblr.com/post/8622829041</guid><pubDate>Sun, 07 Aug 2011 20:43:25 -0400</pubDate></item><item><title>Jane McGonigal: Gaming can make a better world</title><description>&lt;a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html"&gt;Jane McGonigal: Gaming can make a better world&lt;/a&gt;: &lt;p&gt;&lt;strong&gt;TED Talks&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Jane McGonigal - Games like World of Warcraft give players the means  to save worlds, and  incentive to learn the habits of heroes. What if we  could harness this  gamer power to solve real-world problems?&lt;/p&gt;</description><link>http://layersofreality.tumblr.com/post/8295327338</link><guid>http://layersofreality.tumblr.com/post/8295327338</guid><pubDate>Sun, 31 Jul 2011 07:45:33 -0400</pubDate></item><item><title>The world's most elaborate album cover</title><description>&lt;a href="http://www.wired.com/entertainment/music/magazine/16-01/ff_args"&gt;The world's most elaborate album cover&lt;/a&gt;: &lt;p&gt;Nine Inch Nails had been recording their new album ‘Year Zero’. They needed a way to provide context for the songs. The solution? The world’s most elaborate album cover using the media of today - an Alternate Reality Game. The initial clue was so subtle that for nearly two days nobody noticed it.&lt;/p&gt;</description><link>http://layersofreality.tumblr.com/post/8294692257</link><guid>http://layersofreality.tumblr.com/post/8294692257</guid><pubDate>Sun, 31 Jul 2011 07:01:00 -0400</pubDate></item></channel></rss>
